Jeffrey (GameBaz.com)
2003-08-14 05:18:59 UTC
To my understanding it claims to be capable to handle virtually Unlimited
number of sprites.
You may also refer to the following URL for reference.
http://www.sega-saturn.com/saturn/other/satspecs.htm
Best regards,
Jeffrey (www.gamebaz.com)
number of sprites.
You may also refer to the following URL for reference.
http://www.sega-saturn.com/saturn/other/satspecs.htm
Best regards,
Jeffrey (www.gamebaz.com)
Saturn is said to be the most powerful sprite-based/2D console ever
made. ok, so how many sprites can the thing do? I have never seen a
number for that.
The MegaDrive (Genesis) can only do a measily 80 sprites, and here is
Nintendo Super NES - 128
NEC PC-Engine/TurboGrafx - 64
NEC SuperGrafx - 128
SNK NeoGeo - 380
Fujitsu FM Towns Marty (first 32-bit console) - 1024
Sony PSX/PS1 - 4000
SNK Hyper NeoGeo 64 (arcade) - 1536
Sega System32 (Saturn's 32-Bit arcade ancestor) - 8000
So, what about the Saturn?
made. ok, so how many sprites can the thing do? I have never seen a
number for that.
The MegaDrive (Genesis) can only do a measily 80 sprites, and here is
Nintendo Super NES - 128
NEC PC-Engine/TurboGrafx - 64
NEC SuperGrafx - 128
SNK NeoGeo - 380
Fujitsu FM Towns Marty (first 32-bit console) - 1024
Sony PSX/PS1 - 4000
SNK Hyper NeoGeo 64 (arcade) - 1536
Sega System32 (Saturn's 32-Bit arcade ancestor) - 8000
So, what about the Saturn?